Post by witchking on May 7, 2012 20:21:05 GMT -5
Ari'inea Dragomir
Hush, child
The darkness will rise from the deep
And carry you down into sleep
Child, the darkness will rise from the deep
And carry you down into sleep
full name, Ari'inea Dragomir
nicknames, Lady of the Black Wastes
age, Approximately 25
class/profession, Scoundrel, Rogue, Pirate
marital status, Single
race, Man
alliance, Sauron
hair, Dark brown, almost black hair worn loose to about mid back. Several braids weaved with gold around her face.
eyes, Light hazel, almond shaped eyes that hold a glimmer of mischief
build and body, 5'5" with a runner's build.
anything else, Scar that runs along her jaw.
face claim, Monica Dean
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likes,
Riches - and not just gold, but all manner of riches. Food, clothing, comfort. All of these things she craves.
Riding - Either horses or the feared Mûmakil, Ari is an exceptional rider of most any beast.
Besting her Opponents - Or simply being better than others. She loves to win.
Beiing in Charge - It means you aren't taking orders, to have command over others is to have power over them.
Singing - It served her well in her youth and has become something of an honored past time to her.
dislikes,
Being Poor - reminders of her younger years and being weak.
Serving Sauron - All of the Haradrim serve Sauron, it is a cruel fact of life and one that Ari'inea doesn't particularly enjoy.
Losing - Losing a battle and retreating are two different things. She cannot admit defeat as no legend was made on losses.
Taking Orders - Or, rather, the loss of control over a situation. It means that another is better suited to give orders.
Being Betrayed - It has happened a few times in the past and dealt with cruelly. It is a wretched feeling she'd rather live without.
strengths,
Stealth - To move silently on terrain not suited for it, to keep to the shadows and avoid detection, though, her stealth is better suited for urban areas, rather than rural.
Riding - With enough time to become familiar to the beast Ari could ride damn near anything.
Dagger Play - The sword is entirely too weighted and bulky, too slow for her tastes. A pair of daggers, however, allows fluid movements from one slash to another, like a dance.
Singing - The only thing that kept her alive in her youth has become a talent in her later years. Amongst human's she has an exquisite voice.
Strategy - Tactics are how she wins. Knowing when and where to pick her battles, which can be lost or won, the safest routed of attack, the numbers needed, all of these things play in her mind as she considers the next move. It is safe to say that this is Ari's greatest strength and talent.
weaknesses,
Arrogance - When you succeed as much as Ari'inea has in her life, it comes with a certain arrogance. She doesn't think she's invincible, but she does think that it would take more than one or two men to bring her down.
Water - The lands of Harad are a cruel desert with little to no water. Because of this, Ari'inea has never learned to swim. Not to mention she's afraid of enough water to submerge in.
Sauron - All of her people serve Sauron, as it was he who saved them from death and starvation as a people. This means that she must do as she is bid, though she doesn't have to like it.
Grudge - If you cross her, she will never forget. Sadly, her need for vengeance can sometimes be all consuming and she will focus on getting that revenge at nearly any cost.
Survivor - Because Ari is a natural survivor, it means that she will do what is necessary to do so. This type of living comes with few friends and fewer allies.
fears, Her greatest fear is being locked in servitude with no free movement of her own of any kind. Aside from that, she's terrified of water and fears one day she will finally die and her name will be forgotten.
dreams, To become a legend amongst the Southron and amongst Men. To claim the greatest treasure known. To remain free in her life.
personality,
The world sees a side of Ari that she lets them see. Cocky, daring, arrogant and rash. Quick to laugh and seemingly living for nothing else than her own pleasures and little more. A mercenary in more than just fighting for coin, instead making it an ideal or a code to live by. A vicious temper and the ability to hold a grudge for years and years and with a mind wicked enough to carefully plot out revenge.
It is an illusion, one of many that Ari has come to respect. The truth is is that Ari has an incredible intelligence and charisma that has served her all her life. She rarely acts without carefully thinking things through and will never act unless the odds are in her favor; as above all things, Ari'inea Dragomir is a survivor. She will do whatever it takes to make sure she is the one who lives through the battle and she has gone to great lengths to make sure none see past the carefree facade. Because there is power in being disregarded as a flippant, greedy and arrogant woman.
Beyond even that demeanor is the true nature of Ari, a girl who grew up starving and wretched and at the mercy of those around her. Whose only talent in the world was her ability to lift a purse of coins and to sing to distract her targets. A girl who came upon a key not seen made in this Age or the last. She wants nothing more than to live free of chains and hunger and relying on others. And she will kill to make sure she gets it.
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father, Unknown
mother, Unknown
siblings, Unknown
other figures, Mertse Dulch (her horse) and those who ride with her.
lineage, Southron
history,
Ari'inea does not speak of her past. Though, it is mostly because she does not recall much of anything of it aside from unpleasantness. Her parents and siblings were never known by her and she has no memories of them. Her childhood is a blur from day to day. Hungry, beaten when caught stealing, forgotten to the shadows. That she lived seemed a miracle on it's own.
Still, it did not take long for Ari to cast off the weakness of childhood and step into taking control of her life. She gathered up the children that shared her lot in life and formed a makeshift thieves guild, not for them, but because she knew there was safety in numbers. Her little guild lasted for some time and they acquired a small fortune together...Ari'inea took her share and left them to grow, some coming with her as she purchased a horse.
Years spent on the back of a horse as a petty scavenger of weaker caravans taught them not the small group not only the mastery of the horsemanship but combat effectiveness. Ari proved to be a sharply intelligent woman who picked their battles well and after years of conquest and seemingly invulnerability. This lead them to their mercenary roots, rising above the mere title of bandit. The sand routes and those on them paid for any number of services, protection, attacking a rival, the list seemed endless and Ari'inea chose only those battles she could win.
It wasn't enough, however. She became a collector of the strange and rumored magical, though many proved to not be. Though, Ari and those who followed her showed loyalty to Sauron, they did take the gold of other loyal to him and did as requested when it suited them. One item, she found, was indeed magical. Stolen from an old Southron man as more a trophy. It was a key shaped from bone, it's teeth sharp and in her toying with it, cut her hand on those teeth. She continued to play and found she could open a locked chest that was beguiling her. Not just that chest, though...anything locked could be opened.
This was, literally, her key to the kingdom. She would become legendary not only just to the Southron and the Easterlings...but to all Men.
They were ordered to sail to Middle-Earth and to aid in the waylaying of Men. She was not directly told how to do this...so she does it the best way she knows how...by being a bandit.
alias, SG
age, Entirely too close to 30 for my tastes.
experience, Too long
other characters, Only the pending one.
rp sample,
Dark eyes closed as she felt the cool winds off the oceans swirl around her as she stood on the rocks of the cliff. Mysteries beneath the black waves taunted her, whispering of treasures lost to the world of men and even elves, dwarves and all races that were bound by air to breathe. She wondered if there was a way to survive beneath the waves, though still. What terrors roamed the Black was of no curiosity of hers. In such an instance, she preferred to be ignorant.
Damn the water and all within it. She preferred the sand.
Torn from her reverie as one of her men approached her on horseback. They spoke in hushed tones and Ari'inea considered their latest task. They were to ride by the cover of darkness up the river from the inlet to a town mostly forgotten. There was a man here who had glimpsed one of the ships of the Easterlings sworn to Sauron. Ari and her men were to silence this man and the town before anyone could be informed or forewarned.
Petty, really, but she and hers were not above laying waste to a town if the price was met. A smirk tugged on her lips as she pulled up the black cloth to hide her face, that was the only good thing about dealing with the minions of Sauron; no price was beyond their reach. Since the cost of failure was more than any were willing to pay.
They fell to hand signals as they pulled their steeds to bear where the water became most shallow, moving their horses quietly through the waters. Like ghosts they rode to the town. Nothing would be left and no one left alive in their wake.
credit to phips, don't steal!
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